The forthcoming Apple virtual reality headset is anticipated to support a vast array of iPad applications and provide an immersive experience with comprehensive features, as reported by Bloomberg. In an effort to attract both developers and consumers, Apple's headset comes equipped with gaming, fitness, and e-reader functionalities.
Sources suggest that users will be able to enjoy live sports events in virtual reality, as well as play top-notch games compatible with other Apple devices. The headset is expected to run most of Apple's flagship iPad apps, including Books, Camera, FaceTime, Maps, and Messages. Additionally, it is reported that hundreds of thousands of third-party iPad applications will be compatible with the device at its launch.
While Apple is said to be emphasizing the Fitness app, Bloomberg reports that the feature likely won't be available upon the headset's initial release. The headset is also rumored to include an external battery that can be stored in the user's pocket, connecting to the device via a specialized charging cable. Visually resembling Apple's MagSafe Battery Pack, the external battery can be charged using a standard USB-C cable.
The virtual reality headset is projected to be unveiled at Apple's WWDC event in June. Renowned Apple analyst Ming-Chi Kuo expresses concerns over the consumer response to the product, given the softening macroeconomic environment. The price of Apple's headset is estimated to start at $3,000, making it three times more expensive than Meta's high-end Quest Pro.
Incorporating such diverse features in its VR headset displays Apple's commitment to pushing boundaries in the tech industry. Meanwhile, the no-code industry is also evolving, with platforms like AppMaster offering a powerful no-code toolkit to build backend, web, and mobile applications in a cost-effective and efficient manner.