May 31, 2025·6 min read

Kotlin MVI vs MVVM for Form-Heavy Android Apps: UI States

Kotlin MVI vs MVVM for form-heavy Android apps, explained with practical ways to model validation, optimistic UI, error states, and offline drafts.

Kotlin MVI vs MVVM for Form-Heavy Android Apps: UI States

Why form-heavy Android apps get messy fast

Form-heavy apps feel slow or fragile because users are constantly waiting on tiny decisions your code has to make: is this field valid, did the save work, should we show an error, and what happens if the network drops.

Forms also expose state bugs first because they mix several kinds of state at once: UI state (what’s visible), input state (what the user typed), server state (what’s saved), and temporary state (what’s in progress). When those drift out of sync, the app starts to feel “random”: buttons disable at the wrong time, old errors stick around, or the screen resets after rotation.

Most problems cluster in four areas: validation (especially cross-field rules), optimistic UI (fast feedback while work is still running), error handling (clear, recoverable failures), and offline drafts (don’t lose unfinished work).

Good form UX follows a few simple rules:

  • Validation should be helpful and close to the field. Don’t block typing. Be strict when it matters, usually on submit.
  • Optimistic UI should reflect the user’s action immediately, but it also needs a clean rollback if the server rejects it.
  • Errors should be specific, actionable, and never erase the user’s input.
  • Drafts should survive restarts, interruptions, and bad connections.

That’s why architecture debates get intense for forms. The pattern you pick decides how predictable those states feel under pressure.

Quick refresher: MVVM and MVI in plain terms

The real difference between MVVM and MVI is how change flows through a screen.

MVVM (Model View ViewModel) usually looks like this: the ViewModel holds screen data, exposes it to the UI (often via StateFlow or LiveData), and provides methods such as save, validate, or load. The UI calls ViewModel functions when the user interacts.

MVI (Model View Intent) usually looks like this: the UI sends events (intents), a reducer processes them, and the screen renders from one state object that represents everything the UI needs right now. Side effects (network, database) are triggered in a controlled way and report results back as events.

A simple way to remember the mindset:

  • MVVM asks, “What data should the ViewModel expose, and what methods should it offer?”
  • MVI asks, “What events can happen, and how do they transform one state?”

Either pattern works fine for simple screens. Once you add cross-field validation, autosave, retries, and offline drafts, you need stricter rules about who can change state and when. MVI enforces those rules by default. MVVM can still work well, but it needs discipline: consistent update paths and careful handling of one-off UI events (toasts, navigation).

How to model form state without surprises

The quickest way to lose control is letting form data live in too many places: view bindings, multiple flows, and “just one more” boolean. Form-heavy screens stay predictable when there’s one source of truth.

A practical FormState shape

Aim for a single FormState that holds raw inputs plus a few derived flags you can trust. Keep it boring and complete, even if it feels a bit larger.

data class FormState(
  val fields: Fields,
  val fieldErrors: Map<FieldId, String> = emptyMap(),
  val formError: String? = null,
  val isDirty: Boolean = false,
  val isValid: Boolean = false,
  val submitStatus: SubmitStatus = SubmitStatus.Idle,
  val draftStatus: DraftStatus = DraftStatus.NotSaved
)

sealed class SubmitStatus { object Idle; object Saving; object Saved; data class Failed(val msg: String) }
sealed class DraftStatus { object NotSaved; object Saving; object Saved }

This keeps field-level validation (per input) separate from form-level problems (like “total must be > 0”). Derived flags such as isDirty and isValid should be computed in one place, not re-implemented in the UI.

A clean mental model is: fields (what the user typed), validation (what’s wrong), status (what the app is doing), dirtiness (what changed since last save), and drafts (whether an offline copy exists).

Where one-off effects belong

Forms also trigger one-time events: snackbars, navigation, “saved” banners. Don’t put these inside FormState, or they’ll fire again on rotation or when the UI re-subscribes.

In MVVM, emit effects through a separate channel (for example, a SharedFlow). In MVI, model them as Effects (or Events) that the UI consumes once. This separation prevents “phantom” errors and duplicate success messages.

Validation flow in MVVM vs MVI

Validation is where form screens start to feel fragile. The key choice is where rules live and how results get back to the UI.

Simple, synchronous rules (required fields, min length, number ranges) should run in the ViewModel or domain layer, not in the UI. That keeps rules testable and consistent.

Asynchronous rules (like “is this email already taken?”) are trickier. You need to handle loading, stale results, and the “user typed again” case.

In MVVM, validation often becomes a mix of state and helper methods: the UI sends changes (text updates, focus changes, submit clicks) to the ViewModel; the ViewModel updates a StateFlow/LiveData and exposes per-field errors and a derived “canSubmit”. Async checks usually start a job, then update a loading flag and an error when it completes.

In MVI, validation tends to be more explicit. A practical division of responsibilities is:

  • The reducer runs sync validation and updates field errors immediately.
  • An effect runs async validation and dispatches a result intent.
  • The reducer applies that result only if it still matches the latest input.

That last step matters. If the user types a new email while the “unique email” check is running, old results shouldn’t overwrite current input. MVI often makes that easier to encode because you can store the last-checked value in state and ignore stale responses.

Optimistic UI and async saves

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Optimistic UI means the screen behaves as if the save worked before the network reply arrives. In a form, that often means the Save button flips to “Saving...”, a small “Saved” indicator appears when it’s done, and inputs stay usable (or intentionally lock) while the request is in flight.

In MVVM, this is commonly implemented by toggling flags like isSaving, lastSavedAt, and saveError. The risk is drift: overlapping saves can leave those flags inconsistent. In MVI, a reducer updates one state object, so “Saving” and “Disabled” are less likely to contradict each other.

To avoid double submit and race conditions, treat every save as an identified event. If the user taps Save twice or edits during a save, you need a rule for which response wins. A few safeguards work in either pattern: disable Save while saving (or debounce taps), attach a requestId (or version) to each save and ignore stale responses, cancel in-flight work when the user leaves, and define what edits mean during save (queue another save, or mark the form dirty again).

Partial success is also common: the server accepts some fields but rejects others. Model that explicitly. Keep per-field errors (and, if needed, per-field sync status) so you can show “Saved” overall while still highlighting a field that needs attention.

Error states that users can recover from

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Form screens fail in more ways than “something went wrong”. If every failure becomes a generic toast, users retype data, lose trust, and abandon the flow. The goal is always the same: keep input safe, show a clear fix, and make retry feel normal.

It helps to separate errors by where they belong. A wrong email format isn’t the same as a server outage.

Field errors should be inline and tied to one input. Form-level errors should sit near the submit action and explain what blocks submission. Network errors should offer retry and keep the form editable. Permission or auth errors should guide the user to re-auth while preserving a draft.

A core recovery rule: never clear user input on failure. If the save fails, keep the current values in memory and on disk. Retry should resend the same payload unless the user edits.

Where patterns differ is how server errors get mapped back into UI state. In MVVM, it’s easy to update multiple flows or fields and accidentally create inconsistencies. In MVI, you usually apply the server response in one reducer step that updates fieldErrors and formError together.

Also decide what is state vs a one-time effect. Inline errors and “submission failed” belong in state (they must survive rotation). One-off actions like a snackbar, vibration, or navigation should be effects.

Offline drafts and restoring in-progress forms

A form-heavy app feels “offline” even when the network is fine. Users switch apps, the OS kills your process, or they lose signal mid-step. Drafts keep them from starting over.

First, define what a draft means. Saving only the “clean” model is often not enough. You usually want to restore the screen exactly as it looked, including half-typed fields.

What’s worth persisting is mostly raw user input (strings as typed, selected IDs, attachment URIs), plus enough metadata to merge safely later: a last-known server snapshot and a version marker (updatedAt, ETag, or a simple increment). Validation can be recomputed on restore.

Storage choice depends on sensitivity and size. Small drafts can live in preferences, but multi-step forms and attachments are safer in a local database. If the draft contains personal data, use encrypted storage.

The biggest architecture question is where the source of truth lives. In MVVM, teams often persist from the ViewModel whenever fields change. In MVI, persisting after each reducer update can be simpler because you’re saving one coherent state (or a derived Draft object).

Autosave timing matters. Saving on every keystroke is noisy; a short debounce (for example, 300 to 800 ms) plus a save on step change works well.

When the user comes back online, you need merge rules. A practical approach is: if the server version is unchanged, apply the draft and submit. If it changed, show a clear choice: keep my draft or reload server data.

Step-by-step: implement a reliable form with either pattern

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Reliable forms start with clear rules, not UI code. Every user action should lead to a predictable state, and every async result should have one obvious place to land.

Write down the actions your screen must react to: typing, focus loss, submit, retry, and step navigation. In MVVM these become ViewModel methods and state updates. In MVI they become explicit intents.

Then build in small passes:

  1. Define events for the full lifecycle: edit, blur, submit, save success/failure, retry, restore draft.
  2. Design one state object: field values, per-field errors, overall form status, and “has unsaved changes”.
  3. Add validation: light checks during editing, heavier checks on submit.
  4. Add optimistic save rules: what changes immediately, and what triggers rollback.
  5. Add drafts: autosave with a debounce, restore on open, and show a small “draft restored” indicator so users trust what they see.

Treat errors as part of the experience. Keep input, highlight only what needs fixing, and offer one clear next action (edit, retry, or keep draft).

If you want to prototype complex form states before writing Android UI, a no-code platform like AppMaster can be useful for validating the workflow first. Then you can implement the same rules in MVVM or MVI with fewer surprises.

Example scenario: multi-step expense report form

Imagine a 4-step expense report: details (date, category, amount), receipt upload, notes, then review and submit. After submit, it shows an approval status like Draft, Submitted, Rejected, Approved. The tricky parts are validation, saves that might fail, and keeping a draft when the phone goes offline.

In MVVM, you typically keep a FormUiState in the ViewModel (often a StateFlow). Each field change calls a ViewModel function like onAmountChanged() or onReceiptSelected(). Validation runs on change, on step navigation, or on submit. A common structure is raw inputs plus field errors, with derived flags controlling whether Next/Submit is enabled.

In MVI, the same flow becomes explicit: the UI sends intents such as AmountChanged, NextClicked, SubmitClicked, and RetrySave. A reducer returns a new state. Side effects (upload receipt, call API, show a snackbar) run outside the reducer and feed results back as events.

In practice, MVVM makes it easy to add functions and update a flow quickly. MVI makes it harder to skip a state transition accidentally because every change is funneled through the reducer.

Common mistakes and traps

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Most form bugs come from unclear rules about who owns the truth, when validation runs, and what happens when async results arrive late.

The most common mistake is mixing sources of truth. If a text field sometimes reads from a widget, sometimes from ViewModel state, and sometimes from a restored draft, you’ll get random resets and “my input disappeared” reports. Pick one canonical state for the screen and derive everything else from it (domain model, cache rows, API payloads).

Another easy trap is confusing state with events. A toast, navigation, or “Saved!” banner is a one-off. An error message that must stay visible until the user edits is state. Mixing these causes duplicate effects on rotation or missing feedback.

Two correctness issues show up often:

  • Over-validating on every keystroke, especially for expensive checks. Debounce, validate on blur, or validate only touched fields.
  • Ignoring out-of-order async results. If the user saves twice or edits after saving, older responses can overwrite newer input unless you use request IDs (or “latest only” logic).

Finally, drafts aren’t “just save JSON”. Without versioning, app updates can break restores. Add a simple schema version and a migration story, even if it’s “drop and start fresh” for very old drafts.

Quick checklist before you ship

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Before arguing MVVM vs MVI, make sure your form has one clear source of truth. If a value can change on screen, it belongs in state, not in a view widget or a hidden flag.

A practical pre-ship check:

  • State includes inputs, field errors, save status (idle/saving/saved/failed), and draft/queue status so the UI never has to guess.
  • Validation rules are pure and testable without UI.
  • Optimistic UI has a rollback path for server rejection.
  • Errors never wipe user input.
  • Draft restore is predictable: either a clear auto-restore banner or an explicit “Restore draft” action.

One more test that catches real bugs: turn on airplane mode mid-save, turn it off, then retry twice. The second retry shouldn’t create a duplicate. Use a request ID, idempotency key, or a local “pending save” marker so retries are safe.

If your answers are fuzzy, tighten the state model first, then choose the pattern that makes those rules easiest to enforce.

Next steps: choosing a path and building faster

Start with one question: how costly is it if your form ends up in a weird half-updated state? If the cost is low, keep it simple.

MVVM is a strong fit when the screen is straightforward, the state is mostly “fields + errors”, and your team already ships confidently with ViewModel + LiveData/StateFlow.

MVI is a better fit when you need strict, predictable state transitions, lots of async events (autosave, retry, sync), or when bugs are expensive (payments, compliance, critical workflows).

Whichever path you choose, the highest-return tests for forms usually don’t touch UI: validation edge cases, state transitions (edit, submit, success, failure, retry), optimistic save rollback, and draft restore plus conflict behavior.

If you also need the backend, admin screens, and APIs alongside your mobile app, AppMaster (appmaster.io) can generate production-ready backend, web, and native mobile apps from one model, which helps keep validation and workflow rules consistent across surfaces.

FAQ

When should I choose MVVM vs MVI for a form-heavy Android screen?

Pick MVVM when your form flow is mostly linear and your team already has solid conventions for StateFlow/LiveData, one-off events, and cancellation. Pick MVI when you expect lots of overlapping async work (autosave, retries, uploads) and you want stricter rules so state changes can’t “sneak in” from multiple places.

What’s the simplest way to keep form state from drifting out of sync?

Start with a single screen state object (for example, FormState) that contains raw field values, field-level errors, a form-level error, and clear statuses like Saving or Failed. Keep derived flags like isValid and canSubmit computed in one place so the UI only renders, not re-decides logic.

How often should validation run in a form: on every keystroke or only on submit?

Run light, cheap checks while the user edits (required, range, basic format), and run strict checks on submit. Keep validation code out of the UI so it’s testable, and store errors in state so they survive rotation and process death restores.

How do I handle async validation like “email already taken” without stale results?

Treat async validation as “latest input wins.” Store the value you validated (or a request/version id) and ignore results that don’t match the current state. This prevents stale responses from overwriting newer typing, which is a common source of “random” error messages.

What’s a safe default approach for optimistic UI when saving a form?

Update the UI immediately to reflect the action (for example, show Saving… and keep the input visible), but always keep a rollback path if the server rejects the save. Use a request id/version, disable or debounce the Save button, and define what edits during save mean (lock fields, queue another save, or mark dirty again).

How should I structure error states so users can recover without retyping?

Never clear user input on failure. Put field-specific problems inline on the relevant fields, keep form-level blockers near the submit action, and make network failures recoverable with a retry that resends the same payload unless the user changes something.

Where should one-time events like snackbars and navigation live?

Keep one-off effects out of your persistent state. In MVVM, send them through a separate stream (like a SharedFlow), and in MVI, model them as Effects that the UI consumes once. This avoids duplicate snackbars or repeated navigation after rotation or re-subscription.

What exactly should I save for offline drafts of a form?

Persist mostly raw user input (as typed), plus minimal metadata to restore and merge safely later, like a last-known server version marker. Recompute validation on restore instead of persisting it, and add a simple schema version so you can handle app updates without breaking restores.

How should autosave be timed so it feels reliable but not noisy?

Use a short debounce (around a few hundred milliseconds) plus saves on step changes or when the user backgrounds the app. Saving on every keystroke is noisy and can create extra contention, while saving only on exit risks losing work during process death or interruptions.

How do I handle draft conflicts when the server data changed while the user was offline?

Keep a version marker (like updatedAt, an ETag, or a local increment) for both the server snapshot and the draft. If the server version hasn’t changed, apply the draft and submit; if it has, show a clear choice to keep the draft or reload server data, rather than silently overwriting either side.

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